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Blog
Gamification in Higher Education: Transforming Learning Experiences
Natalia Candorcio, Alberto Hernando, Laura Sanz
Reviewer: Miguel A. Santos
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As we have been exploring in previous posts, the integration of new technologies and hybrid teaching models significantly enhances Higher Education by providing flexible and accessible learning environments. Universal Design for Learning (UDL) plays a crucial role in this transformation, ensuring that educational materials and methods are inclusive and cater to diverse student needs. Additionally, it is imperative to explore innovative ways to motivate students, as engagement is key to achieve effective and deep  learning. One of the most effective strategies in this regard is gamification, which leverages game elements to boost student motivation and participation.

 The Role of Gamification in Traditional Education

Gamification is the application of game-design elements and principles in non-game contexts to enhance user engagement, enjoyment and motivation. Gamification involves the player’s mindset, engagement, storytelling, character visualization, and situational problem-solving [1].

In traditional classroom settings, gamification can be implemented through activities such as quizzes, interactive simulations, and reward systems that encourage participation and reinforce learning objectives. The role of the teacher in gamification is to design and facilitate engaging learning experiences. They create and implement game-based activities, provide feedback, adapt strategies to the different necessities of students, and motivate students [2]. Teachers also ensure that the gamified elements align with educational objectives and cater to diverse learning needs.

Concrete gamification strategies include using quizzes and competitions to create a sense of challenge and achievement. Board games and role-playing activities can simulate real-world scenarios, enhancing problem-solving skills and teamwork. This approach not only makes learning more enjoyable but also fosters a deeper understanding of the contents, as students put their knowledge into practice in a relaxed and more friendly environment.

Given its success in traditional settings, one might wonder if gamification can be equally effective in online classes when it comes to higher education. Could the integration of game elements in virtual learning environments provide the same level of engagement and motivation for students?

Advantages and Challenges of Gamification in Online Higher Education

Gamification in online higher education offers numerous advantages, including increased student engagement, motivation, and retention. By incorporating game elements such as points, badges, and leaderboards, educators can create a dynamic and interactive learning environment that encourages active participation. This approach can make learning more enjoyable and help students better retain information by putting their knowledge into practice in a relaxed and more friendly environment. 

However, there are also challenges associated with gamification. Researchers have proven that teachers are still reluctant to use gamification when it involves digital tools and resources [3]. One potential drawback is the risk of students focusing more on earning rewards than on the actual learning process. Moreover, gamification can lead to excessive competitiveness among students, so teachers must monitor and manage this aspect to maintain a positive learning environment. Additionally, designing effective gamified experiences requires significant time and effort from educators, and not all students may respond positively to game-based learning. 

Despite these challenges, tools like Kahoot! or Wooclap can be highly effective in implementing gamification in online classes. They allow educators to create engaging quizzes and interactive activities that can be used to reinforce learning objectives and assess student understanding in a fun and competitive manner. 

Bridging Traditional and Modern Gamification

Gamification itself is not a new concept; in fact, most teachers use gamification strategies, whether they know what this teaching-learning method is or not [3]. What is innovative today is the integration of gamification into education through the use of ICT. By combining traditional gamification techniques with cutting-edge technology, we can transform the educational landscape and improve learning outcomes.

Teaching through games and simulations is now easily accessible with just a click. This approach allows students to learn in a familiar and engaging environment, while teachers can explore new educational methods. It opens up opportunities for both students and educators to discover innovative and enjoyable ways to enhance the learning experience.

Games transform the rules, meaning, and reception of learning. Therefore, once teachers, who bear significant responsibility, become aware of and apply new methods to engage students, it is essential to share this wealth of knowledge and the new teaching-learning culture with society at large. Projects and formation like the ones we offer at SOULSS can help educators embrace this change and transform the experience in their classrooms.

[1] Ružić, Ivana Medica and Dumančić, Mario. “Gamification in Education”. Informatol. 48,, 3-4 (2015): 198-204. 

[2] Khaldi, Amina et al. “Gamification of e-learning in higher education: a systematic literature review”. Smart Learning Environments vol. 10,1 (2023): 10. doi:10.1186/s40561-023-00227-z

[3] Wiggins, Bradley E. “An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education”. Int. J. Game-Based Learn. 6, 1 (January 2016): 18–29. https://doi.org/10.4018/IJGBL.2016010102